C++ raycaster
A simple pseudo 3D raycaster implemented in c++ using the SFML graphics library.
Features
- Walls, ceilings, floors,
- Can be modified for "reflection on floors", just comment out the color change when drawing floors,
- Custom textures,
- Player control and collisions (Arrow keys to move and rotate),
- Sprites,
- Doors,
- Skybox,
- Editable map
Requirements
Requires at least SFML version: 2.
Usage
On linux:
Run:
make
./main